Can Xcode Use Svg Files. You can do this by following naming convention written below or by specifying explicit configuration via command line parameters or dedicated configuration file. But for now the best option is PDFs.
If you choose to use vectors assets you only need to upload one version of the image to Xcode. These preserve their vector representation with deployment targets of macOS 1015 or later iOS 13 or later and iPadOS 13 or later. Up until Xcode 12 we were able to use single scale resources by using.
A few years ago Xcode supported only pdf not svg but since the download gives you svg Id try using it first.
Using SVGs in asset catalogs SVGs can now be used as assets for iOS iPadOS macOS and watchOS apps. Instead you can use pdf based graphics which are supported by Xcode Using Vector Images in Xcode 6 I would definitely lobby for Apple adding SVG support into Xcode build process on the App Store back end this now becomes possible with App Thinning iOS watchOS and Bitcode. A few years ago Xcode supported only pdf not svg but since the download gives you svg Id try using it first. SVG is recommended file format for Basset.